Thawing the project
Dis Pontibus 2 » Devlog
Some time ago I began to think about new mechanics for a Dis Pontibus sequel, but I did not advance much. I made a prototype for some of the mechanics but I abandoned it because of lack of time and motivation. Now I have more of both :)
So, I will thaw the project and begin to post here some of the progress I make with the game.
Please feel free to comment about your expectations with respect to the original game (if you played it) such as what kind of mechanics you imagine for the sequel.
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Dis Pontibus 2
A puzzle game about helping people connect their islands
Status | In development |
Author | Marcos Donnantuoni |
Genre | Puzzle |
Tags | 3D, Difficult, Procedural Generation, Singleplayer |
More posts
- Preparing for publishingMay 20, 2022
- ModellingNov 26, 2021
- Enemy mode?Nov 12, 2021
- Locking puzzlesOct 30, 2021
- On shapesOct 08, 2021
- MegalithsSep 18, 2021
- Input queuesSep 11, 2021
- Extending player freedomAug 30, 2021
- Procedurally sculpted meshesAug 16, 2021
- Fog and less gated navigationAug 07, 2021
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