Procedurally sculpted meshes


I've been working on the island floors. Before, I simply constructed the islands instantiating multiple tiles; now, the floors consist of only one mesh, procedurally sculpted according to the spaces occupied by each island.

This technique has several advantages:

  • it renders faster
  • it loads faster
  • textures applied to the floor look more organic
  • it gives me more fine-grained control of the global shape of the islands

I plan to use the same technique later to construct other objects on the islands.

(by the way, I also enhanced the water a bit; more water experiments to come)

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Comments

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Damm! It keeps looking better and better for every update. Keep up the nice work!

Thanks!