Locking puzzles
Dis Pontibus 2 » Devlog
To provide a nice visual feedback when the player solves a puzzle and it becomes "frozen", I tried several possible effects. The latest one is this one:
I think it's a nice addition to the game's visuals, and makes the players understand better why the game does not allow more movements after the bridge is solved.
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Dis Pontibus 2
A puzzle game about helping people connect their islands
Status | In development |
Author | Marcos Donnantuoni |
Genre | Puzzle |
Tags | 3D, Difficult, Procedural Generation, Singleplayer |
More posts
- Preparing for publishingMay 20, 2022
- ModellingNov 26, 2021
- Enemy mode?Nov 12, 2021
- On shapesOct 08, 2021
- MegalithsSep 18, 2021
- Input queuesSep 11, 2021
- Extending player freedomAug 30, 2021
- Procedurally sculpted meshesAug 16, 2021
- Fog and less gated navigationAug 07, 2021
Comments
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Looks really really nice! Are you planning on adding some kind of sound effect while this effect is taking place?
Yes! I have to decide between several options.