Extending player freedom


Some days ago, thanks to feedback from one of the testers, I implemented something that increased the elegance and symmetry of the game: allowing the player to re-enter the puzzle at a different point than the one they exited it (see above video).

This option was already enabled for the exit points at the initial island of the puzzle, but not for those on the "goal" island.

This change made solvable many levels that before were impossible to solve, and some solutions more elegant and intuitive.

Morale of the story: removing unnecessary restrictions is always a good idea. 

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