Extending player freedom
Dis Pontibus 2 » Devlog
Some days ago, thanks to feedback from one of the testers, I implemented something that increased the elegance and symmetry of the game: allowing the player to re-enter the puzzle at a different point than the one they exited it (see above video).
This option was already enabled for the exit points at the initial island of the puzzle, but not for those on the "goal" island.
This change made solvable many levels that before were impossible to solve, and some solutions more elegant and intuitive.
Morale of the story: removing unnecessary restrictions is always a good idea.
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Dis Pontibus 2
A puzzle game about helping people connect their islands
Status | In development |
Author | Marcos Donnantuoni |
Genre | Puzzle |
Tags | 3D, Difficult, Procedural Generation, Singleplayer |
More posts
- Preparing for publishingMay 20, 2022
- ModellingNov 26, 2021
- Enemy mode?Nov 12, 2021
- Locking puzzlesOct 30, 2021
- On shapesOct 08, 2021
- MegalithsSep 18, 2021
- Input queuesSep 11, 2021
- Procedurally sculpted meshesAug 16, 2021
- Fog and less gated navigationAug 07, 2021
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