Fog and less gated navigation
Dis Pontibus 2 » Devlog
This week I worked on a "fog or war" feature, that reveals the map only in the zones the player has already visited.
Also, in the spirit of reducing the gatekeeping of the game, I'm experimenting with letting the player advance in the exploration of the map even if they don't solve a level properly; that is, if the player can enter a new island but the bridge is not bidirectional yet, the game will let them continue but will remind them with special markers in the map (circles in the above video) at the incomplete puzzles.
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Dis Pontibus 2
A puzzle game about helping people connect their islands
Status | In development |
Author | Marcos Donnantuoni |
Genre | Puzzle |
Tags | 3D, Difficult, Procedural Generation, Singleplayer |
More posts
- Preparing for publishingMay 20, 2022
- ModellingNov 26, 2021
- Enemy mode?Nov 12, 2021
- Locking puzzlesOct 30, 2021
- On shapesOct 08, 2021
- MegalithsSep 18, 2021
- Input queuesSep 11, 2021
- Extending player freedomAug 30, 2021
- Procedurally sculpted meshesAug 16, 2021
Comments
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Uhh looks very nice!
Thanks!