Modelling
Dis Pontibus 2 » Devlog
These last weeks I've been learning a lot more about 3D modelling, while making some simple assets to make the game look more lively.
I use Blender, because it's free and there are many online tutorials available. Besides, Unity can import blender files with almost no hiccups.
The experience has been really good so far. I always love learning new things; but with 3D modelling being very spatially and geometrically oriented, in addition to my modest ambitions (I generally need very simple, low-poly assets for my minimalistic games), all the process feels almost Zen-like and very pleasant.
Some results so far:
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Dis Pontibus 2
A puzzle game about helping people connect their islands
Status | In development |
Author | Marcos Donnantuoni |
Genre | Puzzle |
Tags | 3D, Difficult, Procedural Generation, Singleplayer |
More posts
- Preparing for publishingMay 20, 2022
- Enemy mode?Nov 12, 2021
- Locking puzzlesOct 30, 2021
- On shapesOct 08, 2021
- MegalithsSep 18, 2021
- Input queuesSep 11, 2021
- Extending player freedomAug 30, 2021
- Procedurally sculpted meshesAug 16, 2021
- Fog and less gated navigationAug 07, 2021
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