Modelling


These last weeks I've been learning a lot more about 3D modelling, while making some simple assets to make the game look more lively.

I use Blender, because it's free and there are many online tutorials available. Besides, Unity can import blender files with almost no hiccups.

The experience has been really good so far. I always love learning new things; but with 3D modelling being very spatially and geometrically oriented, in addition to my modest ambitions (I generally need very simple, low-poly assets for my minimalistic games), all the process feels almost Zen-like and very pleasant.

Some results so far:

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