Enemy mode?
During a playtest session recently, the idea came up of a "negative" mode for the game: one in which the player must reach the other shore, but leaving behind a non-traversable bridge, because the people in both shores are enemies instead of friends, and must be prevented from fighting. I liked the idea, as a fun variation of the main mechanic, so I made some changes to the code to try it.
Sadly, the change resulted (at least as far as I tried) in puzzles that were almost isomorphic to normal puzzles, but with an extra maneuver or two at the end; so I ended up abandoning the idea for this game. But the concept of having two fundamentally opposed mechanics is very evocative, so I filed it away in the "future ideas" folder :)
This is a very good habit I learned from other developers; identifying when a fun or good idea is simply not working currently, but saving it for later. One never knows in what context they could be useful.
Get Dis Pontibus 2
Dis Pontibus 2
A puzzle game about helping people connect their islands
Status | In development |
Author | Marcos Donnantuoni |
Genre | Puzzle |
Tags | 3D, Difficult, Procedural Generation, Singleplayer |
More posts
- Preparing for publishingMay 20, 2022
- ModellingNov 26, 2021
- Locking puzzlesOct 30, 2021
- On shapesOct 08, 2021
- MegalithsSep 18, 2021
- Input queuesSep 11, 2021
- Extending player freedomAug 30, 2021
- Procedurally sculpted meshesAug 16, 2021
- Fog and less gated navigationAug 07, 2021
Leave a comment
Log in with itch.io to leave a comment.