aaand purchased. may i ask what's the goal for? please let it be a mobile/switch port to take this gem on the go.
A downloadable game for Windows, macOS, and Linux
Guide a young robot explorer on its mission of discovery and enlightenment! Collect the wisdom of a long-lost archipelagic civilization!
Dis Pontibus is a minimalist yet deep puzzle game, with procedurally generated and auto-curated levels.
Its mechanics are very simple, but its gameplay can be very challenging.
Please don't hesitate to comment with suggestions, bug reports, ideas, etc. I plan to keep enhancing this game as much as possible.
In order to download this game you must purchase it at or above the minimum price of $2.49 USD. You will get access to the following files:
- Christmas updateDec 16, 2017
- Map enhancementsDec 02, 2017
- Performance fixNov 27, 2017
- Performance fixNov 25, 2017
- Save slots!Nov 25, 2017
- Several enhancementsNov 12, 2017
- More fixesNov 11, 2017
- Updated demosNov 06, 2017
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Thanks! I hope you enjoy it!
The goal is to explore the islands to collect the wisdom the natives left painted in the walls. But to achieve that you must solve the puzzles...
I cannot yet make a switch port, but a mobile one is planned (with some tweaks in the rules to make it more playable with touch screens).
"Push Bridges" is the perfect brain exercise.
I hope you consider publishing it on Steam.
I'm considering it, after I add some more features and better art.
In the meantime, I trust the word-of-mouth of puzzle lovers :)
Steam has an "Early Access" feature for games that are not yet complete.
Even though I believe your game is complete, you could place it in "Early Access".
And let people who purchase your game know you're adding more features.
have you posted it on reddit? there are so many subs (/r/playmygame for example). and the communities there are really tight and can give a lot of exposure to your page.
Whoa, never thought such neat puzzles could be generated. Nice game.
I think this one might be impossible.
Thanks! Rest assured, all puzzles are solvable.
are all levels random? or are there both a fixed number of hand designed levels and random ones?
Only the first three levels are hand-made (the tutorial ones, that teach how the different pieces work).
The rest are thousands of pre-generated and classified puzzles, and they are selected randomly to make each game unique.
I pre-generated them in order to make the game run smoothly. The generation and classification are very CPU-consuming.
i am so intrigued with your game. i will definitely grab it next week. are you thinking of a steam/switch/ios/android version? this game is awesome on the go when you got 10 minutes to kill.
best of luck with the release and much success.
It looks amazing!!