A downloadable game for Windows, macOS, and Linux

Buy Now$4.99 USD or more

Guide a young robot explorer on its mission of discovery and enlightenment! Collect the wisdom of a long-lost archipelagic civilization!

Dis Pontibus is a minimalist yet deep puzzle game, with procedurally generated and auto-curated levels.

Its mechanics are very simple, but its gameplay can be very challenging.

Please don't hesitate to comment with suggestions, bug reports, ideas, etc. I plan to keep enhancing this game as much as possible.

Published Nov 05, 2017
StatusReleased
PlatformsWindows, macOS, Linux
Rating
(2)
AuthorMarcos Donnantuoni
GenrePuzzle
Tags3D, Minimalist, Procedural Generation
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Xbox controller

Purchase

Buy Now$4.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:

Dis Pontibus for Windows 64bit 18 MB
Dis Pontibus for Windows 32bit 16 MB
Dis Pontibus for MacOS X 33 MB
Dis Pontibus for Linux 35 MB

Development log

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Comments

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(Edited 5 times)

"Push Bridges" is the perfect brain exercise.  

I hope you consider publishing it on Steam.

(+1)

Thanks!

I'm considering it, after I add some more features and better art.

In the meantime, I trust the word-of-mouth of puzzle lovers :)

(Edited 1 time)

Hi Marcos,

Steam has an "Early Access" feature for games that are not yet complete.

Even though I believe your game is complete, you could place it in "Early Access".

And let people who purchase your game know you're  adding more features.

Best Wishes

Oh, I see! I'll study the possibility. Thanks!

have you posted it on reddit? there are so many subs (/r/playmygame for example). and the communities there are really tight and can give a lot of exposure to your page. 

(+1)

Good idea!

Whoa, never thought  such neat puzzles could be generated. Nice game.

I think this one might be impossible.

Thanks! Rest assured, all puzzles are solvable.

are all levels random? or are there both a fixed number of hand designed levels and random ones?

(+1)

Only the first three levels are hand-made (the tutorial ones, that teach how the different pieces work).

The rest are thousands of pre-generated and classified puzzles, and they are selected randomly to make each  game unique.

I pre-generated them in order to make the game run smoothly. The generation and classification are very CPU-consuming.

i am so intrigued with your game. i will definitely grab it next week. are you thinking of a steam/switch/ios/android version? this game is awesome on the go when you got 10 minutes to kill.

best of luck with the release and much success.

(+1)

I'm planning to do a mobile port, but I have no time at the moment. Perhaps during my next vacations...

It looks amazing!!

Thanks!