Rocks galore


I'm learning a bit more about graphic shaders. They are enormously useful!

Today I experimented with a simple system to make varied rocks and other decorative objects.

All rocks in the video are really the same, but a little vertex/color shader moves their vertices and colors them according to their world position.

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Wait, so all of the rocks in the video are basically based on the same exact prefab, but are made to look different by the shader?

Exactly.