Rocks galore
Dis Pontibus 2 » Devlog
I'm learning a bit more about graphic shaders. They are enormously useful!
Today I experimented with a simple system to make varied rocks and other decorative objects.
All rocks in the video are really the same, but a little vertex/color shader moves their vertices and colors them according to their world position.
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Dis Pontibus 2
A puzzle game about helping people connect their islands
Status | In development |
Author | Marcos Donnantuoni |
Genre | Puzzle |
Tags | 3D, Difficult, Procedural Generation, Singleplayer |
More posts
- Preparing for publishingMay 20, 2022
- ModellingNov 26, 2021
- Enemy mode?Nov 12, 2021
- Locking puzzlesOct 30, 2021
- On shapesOct 08, 2021
- MegalithsSep 18, 2021
- Input queuesSep 11, 2021
- Extending player freedomAug 30, 2021
- Procedurally sculpted meshesAug 16, 2021
- Fog and less gated navigationAug 07, 2021
Comments
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Wait, so all of the rocks in the video are basically based on the same exact prefab, but are made to look different by the shader?
Exactly.