Some UI updates to show
Dis Pontibus 2 » Devlog
Lately I'm working heavily on things that are difficult to show visually, like the level difficulty progression and the level curator; in addition, last week I was distracted making a small game for the Thinky Puzzle Game Jam, using my work-in-progress puzzle language PuzzLisp.
However, I can show (in the video above) some UI enhancements like a more gentle color palette for the map, and a useful optional grid I added to aid some players that need to visualize the distances involved in some puzzles. Also, the keen reader will notice that now the people waits for you in the "near shore" of the puzzle; that will be important in the future narrative of the game...
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Dis Pontibus 2
A puzzle game about helping people connect their islands
Status | In development |
Author | Marcos Donnantuoni |
Genre | Puzzle |
Tags | 3D, Difficult, Procedural Generation, Singleplayer |
More posts
- Preparing for publishingMay 20, 2022
- ModellingNov 26, 2021
- Enemy mode?Nov 12, 2021
- Locking puzzlesOct 30, 2021
- On shapesOct 08, 2021
- MegalithsSep 18, 2021
- Input queuesSep 11, 2021
- Extending player freedomAug 30, 2021
- Procedurally sculpted meshesAug 16, 2021
- Fog and less gated navigationAug 07, 2021
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