Helping the inhabitants
Dis Pontibus 2 » Devlog
I had a cute idea for a change in the theme: helping the inhabitants of the islands by fixing their bridges.
It's more empathetic than simply conquering the islands, and also helps to make the core mechanic a bit more interesting (now it's not enough to simply reach the other island, but the remaining bridge must be transitable back and forth).
In the video you can see the basic idea.
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Dis Pontibus 2
A puzzle game about helping people connect their islands
Status | In development |
Author | Marcos Donnantuoni |
Genre | Puzzle |
Tags | 3D, Difficult, Procedural Generation, Singleplayer |
More posts
- Preparing for publishingMay 20, 2022
- ModellingNov 26, 2021
- Enemy mode?Nov 12, 2021
- Locking puzzlesOct 30, 2021
- On shapesOct 08, 2021
- MegalithsSep 18, 2021
- Input queuesSep 11, 2021
- Extending player freedomAug 30, 2021
- Procedurally sculpted meshesAug 16, 2021
- Fog and less gated navigationAug 07, 2021
Comments
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How about having a ton of inhabitants, and making them exhibit swarm behavior? So when you're walking around they mingle around, react to your presence, etc. Make the map look a bit like the xkcd virus aquarium!
I think it'd be fun to look forward to connecting to such-and-such island because you want to see how that changes the inhabitants' behavior based on what's on the island, perhaps? (It's not thematically appropriate but I already want to finally connect to Amusement Park Island because it'll make them go nuts. All the blue inhabitants tend to stay at home a lot, but then you add Library Island and they start hanging out there, which is cute?)
To make it more interesting to watch, how about a day/night cycle and different preferences of where they want to be based on time (fun concept: when you're zoomed out, a fast-forward button that's only there to let you see the large-scale-time behavior).
I hope this sort of suggestion is welcome! Have a nice day, Marcos!
All suggestions are welcome! This one is perhaps a bit difficult to implement, but it's certainly intriguing! I'll think about it. Thanks!
Now that I think about it more carefully, "a bit difficult to implement" is an understatement 😅 but intriguing to be sure.
I'm more of a puzzle game cheerleader than a puzzle game developer, so it's always a real joy to hear "I'll think about it" and you can tell you mean it, you know what I mean? I appreciate it!
Hej, this is sweet! Adds some flavor to the overworld as well.
Thanks!