Avoiding cheats
Dis Pontibus 2 » Devlog
I realized that clever players could do certain kind of cheating using the map to re-enter a puzzle while solving it, which allows pushing things from non intended positions.
So I decided to record the current position each time the player exits a puzzle, and send them to that position when re-entering the puzzle.
That was a bit disconcerting, so I added a little phantom of the player showing that position, as shown in the video.
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Dis Pontibus 2
A puzzle game about helping people connect their islands
Status | In development |
Author | Marcos Donnantuoni |
Genre | Puzzle |
Tags | 3D, Difficult, Procedural Generation, Singleplayer |
More posts
- Preparing for publishingMay 20, 2022
- ModellingNov 26, 2021
- Enemy mode?Nov 12, 2021
- Locking puzzlesOct 30, 2021
- On shapesOct 08, 2021
- MegalithsSep 18, 2021
- Input queuesSep 11, 2021
- Extending player freedomAug 30, 2021
- Procedurally sculpted meshesAug 16, 2021
- Fog and less gated navigationAug 07, 2021
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