Map with color-coding
Dis Pontibus 2 » Devlog
As a first pass of the zones visual representation, I've made a simple color-coding of the zones in the map. It's not pretty yet, but it serves its purpose for the time being.
Next, I'll think about the best way of signaling the different rules for each zone, and perhaps blocking the access to the zones according to the progress narrative.
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Dis Pontibus 2
A puzzle game about helping people connect their islands
Status | In development |
Author | Marcos Donnantuoni |
Genre | Puzzle |
Tags | 3D, Difficult, Procedural Generation, Singleplayer |
More posts
- Preparing for publishingMay 20, 2022
- ModellingNov 26, 2021
- Enemy mode?Nov 12, 2021
- Locking puzzlesOct 30, 2021
- On shapesOct 08, 2021
- MegalithsSep 18, 2021
- Input queuesSep 11, 2021
- Extending player freedomAug 30, 2021
- Procedurally sculpted meshesAug 16, 2021
- Fog and less gated navigationAug 07, 2021
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