Corridor Ladders + Vector2i / Vector3i Confusion
Marcos' Mysterious Maze » Devlog
In this video I add little ladders to the corridors, in the segments where the player should not be able to float more than 1 meter. I used an approach that promised to be simple, but some confusion arose because of the inverted relation between 2D and 3D vectors in Godot.
Marcos' Mysterious Maze
a puzzle roguelike-like
Status | In development |
Author | Marcos Donnantuoni |
Genre | Puzzle, Platformer |
Tags | Procedural Generation, Roguelike, Roguelite, Sokoban |
More posts
- Plates and bridges working! Except for a fun bug1 day ago
- Plates and bridges, part 5: fall is coming2 days ago
- Plates and bridges, part 4: design conundrums5 days ago
- Pressure plates and bridges, part 36 days ago
- Pressure plates and bridges, part 27 days ago
- Pressure plates and bridges, part 18 days ago
- Simplifying the bounce code using tween_method12 days ago
- Juicing the game with bouncy animations13 days ago
- Smoothing transitions from corridors to levels14 days ago
- Proper 3D bones and separate prefabs for crates16 days ago
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