Using Godot's ConfigFile class to store the game's shape codex
Marcos' Mysterious Maze » Devlog
In this video I show the flexibility of Godot's ConfigFile class, which I'm using not only to save the settings of the game, but also for something less standard: saving a codex with the different shapes the player collects throughout the game.
Marcos' Mysterious Maze
a puzzle roguelike-like
| Status | In development | 
| Author | Marcos Donnantuoni | 
| Genre | Puzzle, Platformer | 
| Tags | Procedural Generation, Roguelike, Roguelite, Sokoban | 
More posts
- Game design conundrumJul 19, 2025
 - Cursed puzzles: fun to study, not to playJan 03, 2025
 - Happy new year & I need your opinion about this!Dec 31, 2024
 - New "physics" system allowing fragile cratesNov 25, 2024
 - Pleasantly surprised by the procedural generatorSep 05, 2024
 - Progress report: some Main Menu MusingsSep 05, 2024
 - Keeping It Simple: trial and error vs. complex codeJul 25, 2024
 - Simplifying difficulty bagsJul 19, 2024
 - About difficulty bags & coming demoJul 16, 2024
 
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