Using Godot's ConfigFile class to store the game's shape codex
Marcos' Mysterious Maze » Devlog
In this video I show the flexibility of Godot's ConfigFile class, which I'm using not only to save the settings of the game, but also for something less standard: saving a codex with the different shapes the player collects throughout the game.
Marcos' Mysterious Maze
a puzzle roguelike-like
Status | In development |
Author | Marcos Donnantuoni |
Genre | Puzzle, Platformer |
Tags | Procedural Generation, Roguelike, Roguelite, Sokoban |
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- Keeping It Simple: trial and error vs. complex codeJul 25, 2024
- Simplifying difficulty bagsJul 19, 2024
- About difficulty bags & coming demoJul 16, 2024
- Basic save and load using Godot's JSON parserJul 10, 2024
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