About difficulty bags & coming demo
Marcos' Mysterious Maze » Devlog
In this video I showcase what I've beet to these days: splitting the levels into different difficulty classes.
I'm close to be able to release the first demo for my supporters and community, although I still have to decide certain ways to further organize the levels. Stay tuned!
Marcos' Mysterious Maze
a puzzle roguelike-like
Status | In development |
Author | Marcos Donnantuoni |
Genre | Puzzle, Platformer |
Tags | Procedural Generation, Roguelike, Roguelite, Sokoban |
More posts
- Cursed puzzles: fun to study, not to play12 days ago
- Happy new year & I need your opinion about this!15 days ago
- New "physics" system allowing fragile crates51 days ago
- Pleasantly surprised by the procedural generatorSep 05, 2024
- Using Godot's ConfigFile class to store the game's shape codexSep 05, 2024
- Progress report: some Main Menu MusingsSep 05, 2024
- Keeping It Simple: trial and error vs. complex codeJul 25, 2024
- Simplifying difficulty bagsJul 19, 2024
- Basic save and load using Godot's JSON parserJul 10, 2024
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