About difficulty bags & coming demo
Marcos' Mysterious Maze » Devlog
In this video I showcase what I've beet to these days: splitting the levels into different difficulty classes.
I'm close to be able to release the first demo for my supporters and community, although I still have to decide certain ways to further organize the levels. Stay tuned!
Marcos' Mysterious Maze
a puzzle roguelike-like
Status | In development |
Author | Marcos Donnantuoni |
Genre | Puzzle, Platformer |
Tags | Procedural Generation, Roguelike, Roguelite, Sokoban |
More posts
- Pleasantly surprised by the procedural generator13 days ago
- Using Godot's ConfigFile class to store the game's shape codex13 days ago
- Progress report: some Main Menu Musings13 days ago
- Keeping It Simple: trial and error vs. complex code55 days ago
- Simplifying difficulty bags61 days ago
- Basic save and load using Godot's JSON parser70 days ago
- Restricting the map to visit only solved levels71 days ago
- Celebrating 100 episodes with some Godot GPUParticles3D!73 days ago
- Godot timer + await = "coroutine" for gradual level reveal76 days ago
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