FPS-independent map zoom and movement
Marcos' Mysterious Maze » Devlog
In this video I add the zoom-in and zoom-out capabilities to the map mode, to allow the player to get the "big picture" and/or travel faster to distant levels. I also show how to ensure that the movement interpolations are as independent as possible from the framerate.
Marcos' Mysterious Maze
a puzzle roguelike-like
Status | In development |
Author | Marcos Donnantuoni |
Genre | Puzzle, Platformer |
Tags | Procedural Generation, Roguelike, Roguelite, Sokoban |
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- Keeping It Simple: trial and error vs. complex codeJul 25, 2024
- Simplifying difficulty bagsJul 19, 2024
- About difficulty bags & coming demoJul 16, 2024
- Basic save and load using Godot's JSON parserJul 10, 2024
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