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Cellitaire

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Devlog

  • OpenGL version
    May 08, 2025 by Marcos Donnantuoni
    9
    Made a version using Godot's OpenGL renderer to hopefully avoid certain compatibility issues with older machines... Continue reading
  • Why did I make Cellitaire?
    March 22, 2025 by Marcos Donnantuoni
    3
    I made a small video the other day in which I talk about the motivations behind the game... Continue reading
  • Small fixes
    March 22, 2025 by Marcos Donnantuoni
    1
    Small fixes in the end-game text message... Continue reading
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Updated 22 days ago