Why did I make Cellitaire?


I made a small video the other day in which I talk about the motivations behind the game.

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That’s an admirable motivation that, I think, is shared by many creative people around the world. It’s also important to reestablish from time to time that we make games not just to add them to some sort of portfolio or to sell them and make profit, but just because it’s a fun activity to do. And, most importantly, we make games because we can’t not do it.

Thank you for a reminder! :)

(+1)

You're welcome, and thanks for the kind words!