Causing mayhem with parallel and sequential tweens
Marcos' Mysterious Maze » Devlog
In this video I add the visual aspect of the movement effects we computed last time. I use parallel tweens inside each stage of movement, and chain all the stages together sequentially, using only one tween object. Next time I'll add the move cancellation in presence of new input.
Marcos' Mysterious Maze
a puzzle roguelike-like
Status | In development |
Author | Marcos Donnantuoni |
Genre | Puzzle, Platformer |
Tags | Procedural Generation, Roguelike, Roguelite, Sokoban |
More posts
- New "physics" system allowing fragile crates19 days ago
- Pleasantly surprised by the procedural generator99 days ago
- Using Godot's ConfigFile class to store the game's shape codex99 days ago
- Progress report: some Main Menu Musings99 days ago
- Keeping It Simple: trial and error vs. complex codeJul 25, 2024
- Simplifying difficulty bagsJul 19, 2024
- About difficulty bags & coming demoJul 16, 2024
- Basic save and load using Godot's JSON parserJul 10, 2024
- Restricting the map to visit only solved levelsJul 09, 2024
- Celebrating 100 episodes with some Godot GPUParticles3D!Jul 07, 2024
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