Procedural meshes also for the paths
Marcos' Mysterious Maze » Devlog
In this video I re-use the procedural mesh generator for the paths between levels, in order to achieve the same look in both of them. Short video, but collected some interesting things for the TODO list :)
Marcos' Mysterious Maze
a puzzle roguelike-like
Status | In development |
Author | Marcos Donnantuoni |
Genre | Puzzle, Platformer |
Tags | Procedural Generation, Roguelike, Roguelite, Sokoban |
More posts
- Cursed puzzles: fun to study, not to play40 days ago
- Happy new year & I need your opinion about this!42 days ago
- New "physics" system allowing fragile crates79 days ago
- Pleasantly surprised by the procedural generatorSep 05, 2024
- Using Godot's ConfigFile class to store the game's shape codexSep 05, 2024
- Progress report: some Main Menu MusingsSep 05, 2024
- Keeping It Simple: trial and error vs. complex codeJul 25, 2024
- Simplifying difficulty bagsJul 19, 2024
- About difficulty bags & coming demoJul 16, 2024
- Basic save and load using Godot's JSON parserJul 10, 2024
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