Procedural meshes also for the paths
Marcos' Mysterious Maze » Devlog
In this video I re-use the procedural mesh generator for the paths between levels, in order to achieve the same look in both of them. Short video, but collected some interesting things for the TODO list :)
Marcos' Mysterious Maze
a puzzle roguelike-like
Status | In development |
Author | Marcos Donnantuoni |
Genre | Puzzle, Platformer |
Tags | Procedural Generation, Roguelike, Roguelite, Sokoban |
More posts
- New "physics" system allowing fragile crates18 days ago
- Pleasantly surprised by the procedural generator99 days ago
- Using Godot's ConfigFile class to store the game's shape codex99 days ago
- Progress report: some Main Menu Musings99 days ago
- Keeping It Simple: trial and error vs. complex codeJul 25, 2024
- Simplifying difficulty bagsJul 19, 2024
- About difficulty bags & coming demoJul 16, 2024
- Basic save and load using Godot's JSON parserJul 10, 2024
- Restricting the map to visit only solved levelsJul 09, 2024
- Celebrating 100 episodes with some Godot GPUParticles3D!Jul 07, 2024
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