Map mode exploration limits
Marcos' Mysterious Maze » Devlog
In this video I fix some input interactions between the play mode and the map mode, and add limits to the map movement so the player do not "escape" the playing area.
Marcos' Mysterious Maze
a puzzle roguelike-like
Status | In development |
Author | Marcos Donnantuoni |
Genre | Puzzle, Platformer |
Tags | Procedural Generation, Roguelike, Roguelite, Sokoban |
More posts
- Pleasantly surprised by the procedural generator78 days ago
- Using Godot's ConfigFile class to store the game's shape codex78 days ago
- Progress report: some Main Menu Musings78 days ago
- Keeping It Simple: trial and error vs. complex codeJul 25, 2024
- Simplifying difficulty bagsJul 19, 2024
- About difficulty bags & coming demoJul 16, 2024
- Basic save and load using Godot's JSON parserJul 10, 2024
- Restricting the map to visit only solved levelsJul 09, 2024
- Celebrating 100 episodes with some Godot GPUParticles3D!Jul 07, 2024
- Godot timer + await = "coroutine" for gradual level revealJul 04, 2024
Leave a comment
Log in with itch.io to leave a comment.