Map mode exploration limits
Marcos' Mysterious Maze » Devlog
In this video I fix some input interactions between the play mode and the map mode, and add limits to the map movement so the player do not "escape" the playing area.
Marcos' Mysterious Maze
a puzzle roguelike-like
Status | In development |
Author | Marcos Donnantuoni |
Genre | Puzzle, Platformer |
Tags | Procedural Generation, Roguelike, Roguelite, Sokoban |
More posts
- Cursed puzzles: fun to study, not to play8 days ago
- Happy new year & I need your opinion about this!10 days ago
- New "physics" system allowing fragile crates47 days ago
- Pleasantly surprised by the procedural generatorSep 05, 2024
- Using Godot's ConfigFile class to store the game's shape codexSep 05, 2024
- Progress report: some Main Menu MusingsSep 05, 2024
- Keeping It Simple: trial and error vs. complex codeJul 25, 2024
- Simplifying difficulty bagsJul 19, 2024
- About difficulty bags & coming demoJul 16, 2024
- Basic save and load using Godot's JSON parserJul 10, 2024
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