The floor is lava! (or at least part of it)
Marcos' Mysterious Maze » Devlog
In this video I begin to implement lava: some of the floor tiles will be impassable for the player. I add the basic logic into the generator, and leave the burning logic as a cliffhanger...
Marcos' Mysterious Maze
a puzzle roguelike-like
Status | In development |
Author | Marcos Donnantuoni |
Genre | Puzzle, Platformer |
Tags | Procedural Generation, Roguelike, Roguelite, Sokoban |
More posts
- Pleasantly surprised by the procedural generator30 days ago
- Using Godot's ConfigFile class to store the game's shape codex30 days ago
- Progress report: some Main Menu Musings30 days ago
- Keeping It Simple: trial and error vs. complex code72 days ago
- Simplifying difficulty bags78 days ago
- About difficulty bags & coming demo81 days ago
- Basic save and load using Godot's JSON parser87 days ago
- Restricting the map to visit only solved levels89 days ago
- Celebrating 100 episodes with some Godot GPUParticles3D!91 days ago
- Godot timer + await = "coroutine" for gradual level reveal94 days ago
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