Level and window aspect ratios, handling resize events
Marcos' Mysterious Maze » Devlog
In this video I show how to adjust the camera position and distance depending on the aspect ratio of the current level and game window, allowing the player to resize the window without losing information.
#gamedev #godotengine #procgen #puzzle
Marcos' Mysterious Maze
a puzzle roguelike-like
Status | In development |
Author | Marcos Donnantuoni |
Genre | Puzzle, Platformer |
Tags | Procedural Generation, Roguelike, Roguelite, Sokoban |
More posts
- Cursed puzzles: fun to study, not to play8 days ago
- Happy new year & I need your opinion about this!10 days ago
- New "physics" system allowing fragile crates47 days ago
- Pleasantly surprised by the procedural generatorSep 05, 2024
- Using Godot's ConfigFile class to store the game's shape codexSep 05, 2024
- Progress report: some Main Menu MusingsSep 05, 2024
- Keeping It Simple: trial and error vs. complex codeJul 25, 2024
- Simplifying difficulty bagsJul 19, 2024
- About difficulty bags & coming demoJul 16, 2024
- Basic save and load using Godot's JSON parserJul 10, 2024
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