Level and window aspect ratios, handling resize events
Marcos' Mysterious Maze » Devlog
In this video I show how to adjust the camera position and distance depending on the aspect ratio of the current level and game window, allowing the player to resize the window without losing information.
#gamedev #godotengine #procgen #puzzle
Marcos' Mysterious Maze
a puzzle roguelike-like
Status | In development |
Author | Marcos Donnantuoni |
Genre | Puzzle, Platformer |
Tags | Procedural Generation, Roguelike, Roguelite, Sokoban |
More posts
- Pleasantly surprised by the procedural generator78 days ago
- Using Godot's ConfigFile class to store the game's shape codex78 days ago
- Progress report: some Main Menu Musings78 days ago
- Keeping It Simple: trial and error vs. complex codeJul 25, 2024
- Simplifying difficulty bagsJul 19, 2024
- About difficulty bags & coming demoJul 16, 2024
- Basic save and load using Godot's JSON parserJul 10, 2024
- Restricting the map to visit only solved levelsJul 09, 2024
- Celebrating 100 episodes with some Godot GPUParticles3D!Jul 07, 2024
- Godot timer + await = "coroutine" for gradual level revealJul 04, 2024
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