Fixing a cross-level state contamination bug
Marcos' Mysterious Maze » Devlog
In this video I fix an interesting bug that caused cross-level undo-queue-contamination. I think it's interesting to show these kind of bugs, because open-world (or dungeon) games are in fashion these days :)
Marcos' Mysterious Maze
a puzzle roguelike-like
| Status | In development |
| Author | Marcos Donnantuoni |
| Genre | Puzzle, Platformer |
| Tags | Procedural Generation, Roguelike, Roguelite, Sokoban |
More posts
- Transient and permanent particles for explosions7 hours ago
- Corridor Ladders + Vector2i / Vector3i Confusion2 days ago
- A tale of two fixes6 days ago
- Now with radioactive crates!7 days ago
- The game got bulkier! New heavy crates12 days ago
- Speed tuning, floating and arms effects14 days ago
- Accelerating animations on new input15 days ago
- Editing my Godot project on Windows 95? Amazing!16 days ago
- Truncating animations on new input19 days ago
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